Spec evolved recently and now it defines the forward facing vector.
If I use the same code to move e.g a sphere it works. But actually what happens is that the object moves with all the scene and not independly from that.NET by working with height and width segments of a 3D sphere, phi start and length, theta start and length, as well as the radius of the 3D sphere. You can do so using Aspose.3D Cloud SDK for. 3D Sphere processing and manipulation via C# are also supported.which i know i can do, BUT can i make this the WORLD orgin point rather than a named ucs.
it is overlayed correctly, but if you were to rely on the 0,0 orgin as reference it is not the same. one of my plans is not at the correct 0,0 origin point.